{
  "work": [
    {
      "id": "r26b",
      "title": "Hilton, 2026 Winter Olympics",
      "category": "Work",
      "year": "2026",
      "role": "FX Artist",
      "tools": "Houdini, Octane",
      "description": "Series of shots for Hilton's 2026 Winter Olympics campaign, produced in collaboration with R26B. Directed by Theresa Andresen for Ochsner Sport and Thjnk Zurich. I contributed to the FX and simulation work in Houdini.",
      "img": "images/projects/r26b/thumb.webp",
      "hidden": false,
      "gallery": [
        {
          "layout": "full",
          "images": [
            "video:images/projects/r26b/MAIN_POST.mp4"
          ],
          "caption": ""
        },
        {
          "layout": "half",
          "images": [
            "video:images/projects/r26b/POST_2.mp4",
            "video:images/projects/r26b/POST_4(5s).mp4"
          ],
          "caption": ""
        },
        {
          "layout": "full",
          "images": [
            "video:images/projects/r26b/POST_1_bis.mp4"
          ],
          "caption": ""
        },
        {
          "layout": "half",
          "images": [
            "video:images/projects/r26b/POST_6.mp4",
            "video:images/projects/r26b/06C_slowmo_snowpuff_particles.mp4"
          ],
          "caption": ""
        }
      ]
    },
    {
      "id": "aa",
      "title": "Keingarten Armed Angels",
      "category": "Work",
      "year": "2026",
      "role": "FX Artist",
      "tools": "Houdini",
      "description": "For the ARMEDANGELS outerwear campaign, I collaborated with Keingarten on a hero film for their TENCEL™ Lyocell windbreaker. I handled all simulations and effects, from cloth dynamics to fibre transitions.\nThe goal was to visually communicate the material innovation behind the garment through a visual language that bridges nature, technology, and performance.\nProduced with keingarten. https://keingarten.com/",
      "img": "images/projects/aa/thumb.webp",
      "gallery": [
        {
          "layout": "full",
          "images": [
            "images/projects/aa/detail-01.webp"
          ],
          "caption": ""
        },
        {
          "layout": "full",
          "images": [
            "video:images/projects/aa/video-01.mp4"
          ],
          "caption": ""
        },
        {
          "layout": "thirds",
          "images": [
            "video:images/projects/aa/video-02.mp4",
            "video:images/projects/aa/video-03.mp4",
            "video:images/projects/aa/video-04.mp4"
          ],
          "caption": ""
        },
        {
          "layout": "half",
          "images": [
            "video:images/projects/aa/video-05.mp4",
            "video:images/projects/aa/video-06.mp4"
          ],
          "caption": ""
        },
        {
          "layout": "full",
          "images": [
            "video:images/projects/aa/video-07.mp4",
            "video:images/projects/aa/video-08.mp4",
            "video:images/projects/aa/video-09.mp4"
          ],
          "caption": ""
        },
        {
          "layout": "full",
          "images": [
            "video:images/projects/aa/video-10.mp4"
          ],
          "caption": ""
        }
      ]
    },
    {
      "id": "kleo",
      "title": "Netflix KLEO",
      "category": "Work",
      "year": "2021",
      "role": "Artist",
      "tools": "Houdini",
      "description": "This project focused on developing a system to transform vectorized illustrations into mosaic-like structures. I primarily worked on the technical implementation in collaboration with Stephan Helbing, who created the visual imagery. A key part of the process involved guiding edge flow through quad remeshing, driven by class attributes on the geometry.",
      "img": "images/projects/kleo/thumb.webp",
      "gallery": [
        {
          "layout": "full",
          "images": [
            "images/projects/kleo/thumb.webp"
          ],
          "caption": ""
        },
        {
          "layout": "half",
          "images": [
            "images/projects/kleo/detail-01.webp",
            "images/projects/kleo/detail-02.webp"
          ],
          "caption": "images by Stephan Helbing"
        },
        {
          "layout": "full",
          "images": [
            "video:images/projects/kleo/kleo-opener.mp4|images/projects/kleo/thumb.webp"
          ],
          "caption": ""
        }
      ]
    },
    {
      "id": "tiempo",
      "title": "Nike Mad Ready",
      "category": "Work",
      "year": "2023",
      "role": "Photogrammetry",
      "tools": "RC, Agisoft, Houdini, Lightroom",
      "description": "For the Nike Mad Ready project (2023), I worked on photogrammetry-based asset creation using RealityCapture, Agisoft, and Houdini. My focus was on capturing high-quality data and preparing it for production, ensuring clean, usable geometry and textures for downstream workflows.",
      "img": "images/projects/tiempo/thumb.webp",
      "gallery": [
        {
          "layout": "full",
          "images": [
            "video:images/projects/tiempo/tiempo-web.mp4|images/projects/tiempo/thumb.webp"
          ],
          "caption": ""
        }
      ]
    },
    {
      "id": "mad-ready",
      "title": "Nike Mad Ready Holidays",
      "category": "Work",
      "year": "2023",
      "role": "Photogrammetry/Artist",
      "tools": "Houdini, Agisoft Metashape, RC, Photoshop, Lightroom",
      "description": "During my time at Aixsponza, I worked on a range of projects, including the Nike “Mad Ready” campaign. A key part of the pipeline involved photogrammetry, which served as the foundation for many 3D assets. Using a cross-polarized capture setup, I was able to achieve high-quality, accurate scans. I particularly enjoy working with photogrammetry and asset preparation, contributing to a collaborative and efficient production process.",
      "img": "images/projects/mad-ready/thumb.webp",
      "gallery": [
        {
          "layout": "full",
          "images": [
            "images/projects/mad-ready/thumb.webp"
          ],
          "caption": ""
        },
        {
          "layout": "half",
          "images": [
            "images/projects/mad-ready/detail-01.webp",
            "images/projects/mad-ready/detail-02.webp"
          ],
          "caption": ""
        },
        {
          "layout": "full",
          "images": [
            "video:images/projects/mad-ready/mad.mp4|images/projects/mad-ready/thumb.webp"
          ],
          "caption": ""
        }
      ]
    },
    {
      "id": "schisto",
      "title": "MERCK Schistomiasis",
      "category": "Work",
      "year": "2023",
      "role": "Artist",
      "tools": "Houdini, Zbrush, Redshift",
      "description": "This project was developed for MERCK and focuses on the visual interpretation of schistosomiasis. The scene combines organic forms with structured, system-like environments to create a contrast between biological and technical elements. I was responsible for 3D sculpting, look development, and procedural workflows in Houdini, with final rendering in Redshift. Particular attention was given to surface detail, composition, and maintaining a clear visual language throughout.",
      "img": "images/projects/schisto/thumb.webp",
      "gallery": [
        {
          "layout": "full",
          "images": [
            "images/projects/schisto/thumb.webp"
          ],
          "caption": ""
        }
      ]
    },
    {
      "id": "robo-rig",
      "title": "MERCK RoboRig",
      "category": "Work",
      "year": "2023",
      "role": "Artist",
      "tools": "Houdini",
      "description": "I developed a rig for a complex robotic arm, focusing on both functionality and usability. The setup includes custom controls designed to support precise and efficient animation, while remaining intuitive for other artists. Flexibility was a key consideration, allowing for easy adjustment of motion and behavior.",
      "img": "images/projects/robo-rig/thumb.webp",
      "gallery": [
        {
          "layout": "full",
          "images": [
            "images/projects/robo-rig/thumb.webp"
          ],
          "caption": ""
        },
        {
          "layout": "half",
          "images": [
            "images/projects/robo-rig/detail-01.webp",
            "images/projects/robo-rig/detail-02.webp",
            "images/projects/robo-rig/detail-03.webp",
            "images/projects/robo-rig/detail-04.webp"
          ],
          "caption": ""
        }
      ]
    },
    {
      "id": "farm",
      "title": "Disney+ Farm Rebellion",
      "category": "Work",
      "year": "2021",
      "role": "FX Artist",
      "tools": "Houdini",
      "description": "I contributed to Disney’s Farm Rebellion, working on environment elements such as grass and root systems. I developed procedural setups and used Vellum to simulate and cut these elements.",
      "img": "images/projects/farm/thumb.webp",
      "gallery": [
        {
          "layout": "full",
          "images": [
            "video:images/projects/farm/farm.mp4|images/projects/farm/thumb.webp"
          ],
          "caption": ""
        }
      ]
    }
  ],
  "playground": [
    {
      "id": "cumulus-congestus",
      "title": "Cumulus Congestus",
      "category": "Playground",
      "year": "2024",
      "role": "Artist",
      "tools": "Houdini, Octane",
      "description": "This personal project explores the creation of realistic cumulus clouds in Houdini. Using the sparse solver, I focus on controlling density, shape, and motion to achieve natural-looking results. The work is informed by close observation of real cloud formations and nature photography.",
      "img": "images/projects/cumulus-congestus/thumb.webp",
      "gallery": [
        {
          "layout": "full",
          "images": [
            "images/projects/cumulus-congestus/thumb.webp"
          ],
          "caption": ""
        },
        {
          "layout": "half",
          "images": [
            "images/projects/cumulus-congestus/detail-01.webp",
            "images/projects/cumulus-congestus/detail-02.webp"
          ],
          "caption": ""
        },
        {
          "layout": "full",
          "images": [
            "video:images/projects/cumulus-congestus/cumulus.mp4"
          ],
          "caption": ""
        }
      ]
    },
    {
      "id": "mardini",
      "title": "Mardini 2025",
      "category": "Playground",
      "year": "2025",
      "role": "FX Artist",
      "tools": "Houdini, Octane",
      "description": "Mardini Challenge 2025, compositing done in COPs",
      "img": "images/projects/mardini/thumb.webp",
      "gallery": [
        {
          "layout": "half",
          "images": [
            "images/projects/mardini/thumb.webp",
            "images/projects/mardini/detail-01.webp"
          ],
          "caption": ""
        },
        {
          "layout": "thirds",
          "images": [
            "images/projects/mardini/detail-02.webp",
            "images/projects/mardini/detail-03.webp",
            "images/projects/mardini/detail-04.webp"
          ],
          "caption": ""
        }
      ]
    },
    {
      "id": "engross",
      "title": "Drifting the Unknown",
      "category": "Playground",
      "year": "2025",
      "role": "FX Artist",
      "tools": "Houdini",
      "description": "Collaboration with ENGROSS on a speculative piece exploring motion and atmosphere around the Mercedes G-Class. I handled all FX work in Houdini, including the pyro and debris simulations that drive the car through its surroundings.",
      "img": "images/projects/engross/thumb.webp",
      "gallery": [
        {
          "layout": "full",
          "images": [
            "video:images/projects/engross/main.mp4|images/projects/engross/thumb.webp"
          ],
          "caption": ""
        },
        {
          "layout": "full",
          "images": [
            "video:images/projects/engross/detail-01.mp4"
          ],
          "caption": ""
        }
      ]
    },
    {
      "id": "cloud",
      "title": "cloud study",
      "category": "Playground",
      "year": "2024",
      "role": "FX Artist",
      "tools": "Houdini, Davinci Resolve, Octane",
      "description": "Pyro cloud study done in Houdini",
      "img": "images/projects/cloud/thumb.webp",
      "gallery": [
        {
          "layout": "full",
          "images": [
            "images/projects/cloud/thumb.webp"
          ],
          "caption": ""
        }
      ]
    },
    {
      "id": "cigi",
      "title": "Cigarette Bud",
      "category": "Playground",
      "year": "2024",
      "role": "FX Artist",
      "tools": "Houdini, Octane, Davinci Resolve",
      "description": "",
      "img": "images/projects/cigi/thumb.webp",
      "gallery": [
        {
          "layout": "half",
          "images": [
            "images/projects/cigi/thumb.webp",
            "images/projects/cigi/detail-01.webp"
          ],
          "caption": ""
        }
      ]
    }
  ],
  "clients": [],
  "about": {
    "photo": "images/about/photo.webp"
  },
  "texts": {
    "hero": "Freelance Houdini Generalist based in Munich. I handle projects end-to-end, and focus on the parts that matter most.",
    "about": "Freelance Houdini Generalist based in Munich. Comfortable across every part of the pipeline, from FX and look dev to final render."
  }
}